home *** CD-ROM | disk | FTP | other *** search
- animations
- {
- $path models/human/animation
-
- //========================
- // Reload
- //========================
- smg_reload multiplayer/mp_thompson_reload.skc crossblend 0.15
- {
- server
- {
- first reloadweapon // tell weapon that we're reloading
- // Frames were 9, 64 and 47 at 30 fps
- 4 attachmodel models/ammo/thompson_clip.tik tag_weapon_left // put ammo clip in left hand
- 32 weaponcommand mainhand clip_fill // put clip ammo into gun
- 23 removeattachedmodel tag_weapon_left 0 models/ammo/thompson_clip.tik // remove clip model from left hand
- }
- }
-
- ppsh_reload viewmodel/ppsh/ppsh_reload.skc crossblend 0.15
- {
- server
- {
- first reloadweapon // tell weapon that we're reloading
- 44 attachmodel models/ammo/ppsh_clip_reload.tik tag_weapon_left // put ammo clip in left hand
- 60 weaponcommand mainhand clip_fill // put clip ammo into gun
- 60 removeattachedmodel tag_weapon_left 0 models/ammo/ppsh_clip_reload.tik // remove clip model from left hand
- }
- }
-
- //========================
- // Walking/Cautious
- //========================
- smg_stand_walk_fwd multiplayer/mp_rifle_curious_walk_forward.skc //autosteps_walk
- smg_stand_walk_back multiplayer/mp_rifle_curious_walk_backwards.skc //autosteps_walk
- smg_stand_walk_left multiplayer/mp_rifle_curious_walk_left.skc //autosteps_walk
- smg_stand_walk_right multiplayer/mp_rifle_curious_walk_right.skc //autosteps_walk
-
- //========================
- // Jogging/Relaxed
- //========================
- smg_stand_run_fwd weapon_rifle/walks_runs/rifle_jog.skc deltadriven crossblend 0.2 autosteps_run
- smg_stand_run_back multiplayer/mp_rifle_jog_back.skc deltadriven crossblend 0.2 autosteps_run
- smg_stand_run_left multiplayer/mp_rifle_run_left.skc deltadriven crossblend 0.2 autosteps_run
- smg_stand_run_right multiplayer/mp_rifle_run_right.skc deltadriven crossblend 0.2 autosteps_run
-
- //========================
- // Standing
- //========================
-
- smg_stand_idle multiplayer/mp_rifle_stand_curious.skc crossblend 0.3
-
- //========================
- // Crouching
- //========================
- smg_crouch_idle weapon_rifle/crouch/rifle_crouch.skc crossblend 0.3
- smg_crouch_walk_fwd multiplayer/mp_rifle_crouch_walk_forwards.skc crossblend 0.2 //autosteps_walk
- smg_crouch_walk_back multiplayer/mp_rifle_crouch_walk_back.skc crossblend 0.2 //autosteps_walk
- smg_crouch_walk_left multiplayer/mp_rifle_crouch_walk_left.skc crossblend 0.2 //autosteps_walk
- smg_crouch_walk_right multiplayer/mp_rifle_crouch_walk_right.skc crossblend 0.2 //autosteps_walk
-
- smg_crouch_run_fwd multiplayer/mp_rifle_crouchrun.skc crossblend 0.2 autosteps_run
- smg_crouch_run_back multiplayer/mp_rifle_crouch_run_backwards.skc crossblend 0.2 autosteps_run
- smg_crouch_run_left weapon_rifle/walks_runs/rifle_crouchrun_left.skc crossblend 0.2 autosteps_run
- smg_crouch_run_right weapon_rifle/walks_runs/rifle_crouchrun_right.skc crossblend 0.2 autosteps_run
-
- //========================
- // smg Firing
- //========================
-
- smg_butt weapon_thompson/misc/thompson_butt_stand.skc
- {
- server
- {
- 4 fire mainhand secondary
- }
- client
- {
- entry sound pistol_whip // the swish sound.
- }
- }
-
- smg_stand_fire viewmodel/smg/fire_tommy_stand.skc crossblend 0
- {
- server
- {
- entry fire
- }
- }
- smg_stand_run_fire viewmodel/smg/fire_tommy_run.skc crossblend 0.05
- {
- server
- {
- entry fire
- }
- }
- smg_stand_walk_fire viewmodel/smg/fire_tommy_stand.skc crossblend 0.05
- {
- server
- {
- entry fire
- }
- }
- smg_crouch_fire viewmodel/smg/fire_tommy_stand.skc crossblend 0.05
- {
- server
- {
- entry fire
- }
- }
- smg_crouch_run_fire viewmodel/smg/fire_tommy_run.skc crossblend 0.05
- {
- server
- {
- entry fire
- }
- }
-
- //========================
- // Raise Animations for thompson
- //========================
- smg_stand_raise viewmodel/smg/raise_tommy_stand.skc
- {
- server
- {
- // first activatenewweapon tommyhand // Tommyhand is not used
- first activatenewweapon lefthand
- }
- client
- {
- enter sound snd_rifle_pullout
- }
- }
- // THESE ARE ALL PLACEHOLDER ANIMATIONS!!!!!
- smg_crouch_raise viewmodel/smg/raise_tommy_stand.skc
- {
- server
- {
- // first activatenewweapon tommyhand // Tommyhand is not used
- first activatenewweapon lefthand
- }
- client
- {
- enter sound snd_rifle_pullout
- }
- }
-
- //========================
- // Lower
- //========================
- // THESE ARE ALL PLACEHOLDER ANIMATIONS!!!!!
-
- $path models/human/protoanimations
-
- smg_stand_lower lower_rifle_standplayer.skc
- {
- server
- {
- last deactivateweapon righthand
- }
- client
- {
- enter sound snd_rifle_putaway
- }
- }
- smg_crouch_lower lower_rifle_standplayer.skc
- {
- server
- {
- last deactivateweapon righthand
- }
- client
- {
- enter sound snd_rifle_putaway
- }
- }
-
- //========================
- // Jumping & Falling
- //========================
- smg_jump_takeoff jump_takeoff.skc crossblend 0.1
- {
- server
- {
- first ai_event footstep
- }
- client
- {
- first footstep "Bip01 R Foot" run
- }
- }
- smg_jump_run_takeoff jump_takeoff.skc crossblend 0.1
- {
- server
- {
- first ai_event footstep
- }
- client
- {
- first footstep "Bip01 R Foot" run
- }
- }
- smg_fall jump_stretch_loop.skc crossblend 0.2
- smg_land jump_land.skc crossblend 0.1
- {
- client
- {
- first landing
- }
- }
- smg_land_hard jump_land.skc crossblend 0.1
- {
- client
- {
- first landing
- }
- }
-
- //========================
- // Pain
- //========================
- $path models/human/animation
-
- //Stand//
- smg_stand_hit_head01 weapon_rifle/minor_pain/rifle_stand_hit_head.skc random autosteps_walk
- smg_stand_hit_head02 weapon_rifle/minor_pain/rifle_stand_hit_head01.skc random autosteps_walk
- smg_stand_hit_uppertorso weapon_rifle/minor_pain/rifle_stand_hit_torso.skc autosteps_walk
- smg_stand_hit_lowertorso weapon_rifle/minor_pain/rifle_stand_hit_torso.skc autosteps_walk
- smg_stand_hit_back weapon_rifle/minor_pain/rifle_stand_hit_lower_back.skc autosteps_walk
- smg_stand_hit_rarm weapon_rifle/minor_pain/rifle_stand_hit_Rshoulder.skc autosteps_walk
- smg_stand_hit_larm weapon_rifle/minor_pain/rifle_stand_hit_torso.skc autosteps_walk
- smg_stand_hit_leg weapon_rifle/minor_pain/rifle_stand_hit_leg.skc autosteps_walk
-
- //Crouch//
- smg_crouch_hit_head weapon_rifle/minor_pain/rifle_crouch_hit_torso.skc autosteps_walk
- smg_crouch_hit_uppertorso01 weapon_rifle/minor_pain/rifle_crouch_hit_torso.skc random autosteps_walk
- smg_crouch_hit_uppertorso02 weapon_rifle/minor_pain/rifle_crouch_hit_back02.skc random autosteps_walk
- smg_crouch_hit_uppertorso03 weapon_rifle/minor_pain/rifle_crouch_hit_front.skc random autosteps_walk
- smg_crouch_hit_uppertorso04 weapon_rifle/minor_pain/rifle_hit_crouch_front_flyback.skc random autosteps_walk
- smg_crouch_hit_lowertorso01 weapon_rifle/minor_pain/rifle_crouch_hit_torso.skc random autosteps_walk
- smg_crouch_hit_lowertorso02 weapon_rifle/minor_pain/rifle_crouch_hit_back02.skc random autosteps_walk
- smg_crouch_hit_lowertorso03 weapon_rifle/minor_pain/rifle_crouch_hit_front.skc random autosteps_walk
- smg_crouch_hit_back weapon_rifle/minor_pain/rifle_crouch_hit_back.skc autosteps_walk
- smg_crouch_hit_rarm01 weapon_rifle/minor_pain/rifle_crouch_hit_Rshoulder.skc random autosteps_walk
- smg_crouch_hit_rarm02 weapon_rifle/minor_pain/rifle_crouch_hit_rarm.skc random autosteps_walk
- smg_crouch_hit_larm weapon_rifle/minor_pain/rifle_crouch_hit_torso.skc autosteps_walk
- smg_crouch_hit_leg weapon_rifle/minor_pain/rifle_hit_crouch_front_flyback.skc autosteps_walk
- }
-